Post by Misha on Jun 10, 2014 11:16:55 GMT -5
This is a general list, and should not be taken as the only accepted specialties in game.
Attributes
Strength: Steely Grip(+2 to grapple strength tasks), Lower Body(+2 to lifting tasks), Strength Reserves(+2 to Resisted Grapple tasks), Fists of Steel(+2 Brawling hand to hand damage)
Dexterity: Lightning Reflexes(+2 Attack/Defend tasks), Preternatural Grace(+2 to Balance and speed checks), Nimble Fingers(+2 to performance/stealing or other finger skills)
Stamina: Unbreakable(+2 to soaks), Tireless(+2 to Fatigue tests), Resilient(+2 to KO/Survival Checks)
Charisma: Air of Confidence, Captivating, Commanding Voice, Infectious Humor
Manipulation: Forked Tongue, Unswerving Logic, Doubletalk, Seduction
Appearance: Genial, Exotic, Alluring, Noble Bearing
Perception: Eyes in the Back of Your Head, Farsighted, Uncanny Instincts, Detail-Oriented
Intelligence: Lateral Problem Solver, Creative Logic, Probability Calculation, Trivia
Wits: Snappy Retorts, Ambushes, Cool-Headed, Cunning
Talents
Alertness: Ambushes, Paranoia, Traps, Scents
Artistic Expression: Oils, Watercolors, Mixed Media, Charcoal, Sketching, Caricature, Lighting Artist, Impressionist, Photo-Realism, Abstract, Miniatures, Stone, Resin, Wood, Metals, Classical, Kinetic, Models, Decoration
Assbeating: Beating up bullies, Kicking the crap out of people who picked on you when you were younger, You'll make them pay, Whupping up on the pigs
Athletics: Specific sports, Team Play, Swimming, Rock Climbing, Tumbling, Distance Trials, Pentathlon
Awareness: Spirit Presence, Night-folk, Danger, Resonance, Elemental Forces, Magick, Human Nature
Barter: Food, Livestock, Horses, Metals, Labour and Services, Building Materials
Brawl: Boxing, Dirty Infighting, Weaponless Martial Arts (Judo, Karate, Tae Kwon Do, etc.)
Carousing: Sexual Innuendo, Bon Mots, Lewd Jokes, Drinking, Exaggeration, Anecdotes
Diplomacy: Mediation, Negotiation, International Relations, Industry, Personal Relationships, Tact
Dodge: Finding Cover, Sidestepping, Drop and Run
Empathy: Detect Lies, Hidden Motives, Emotional States, Personality Quirks, Affairs of the Heart
Expression: Rhetoric, Inspiring Speeches, Poetry, Drama, Political Doubletalk
Flying: Aerial Combat, Aerial Hunting, Aerobatics, Power Diving, Wind Lore
Fortune Telling: Tarot Cards, Prophecy, Romance, Death, Palmistry, I Ching, Goat Entrails
Instruction: Rites of Passage, Customs and Laws, University, Skills, knowledges
Interrogation: Good Cop/Bad Cop, Threats, Trickery, Moral Blackmail
Intimidation: Veiled Threats, Good Cop/ Bad Cop, Blackmail, Physical Threats, Revenge
Intrigue: Gossiping, Feigning Ignorance, Threats, Plotting, Rumormongering, Alliances, Betrayals
Intuition: Logic Problems, Thinking Outside the Box, Gut Instinct, Women’s Intuition, Recognizing lies, Recognizing clues
Mimicry: Accents, Celebrities, Birds, Animals, Mechanical Sounds, Vocal Impersonation
Primal-Urge: Shifting Forms, Hunting, Protection
Scan: Keeping Watch, Quick Scan, Listening, Smelling, Assassins
Scrounging: Illegal Goods, Vehicles, Services, Art, Technical Equipment, Magickal Tomes
Search: Objects, People, Deliberately Hidden Targets, Sounds, Furniture
Seduction: Witty Conversation, Opening Lines, Innuendo, Alluring Looks
Sense Deception: Interviews, Investigative, Courtroom, Technical (Polygraphs)
Streetwise: Picking Pockets, Fencing Goods, Drug Deals, Gangs
Style: High Fashion, Street Fashion, Retro, Ethnic
Subterfuge: White Lies, Innocent and Needy
Swimming: Lifesaving, Distance Swimming, Ocean Swimming, Speed Swimming, Rough Water
Ventriloquism: Distance, Clarity, Dummy, Inanimate Object (e.g., radio)
Wood Lore: Orienteering, Scavenging, hunting
Wrestling: Greco-Roman, Collar-and-Elbow, Carachd Uibhist, throws, pins
Skills
Acrobatics: Sport, Martial Arts, Dance, Enhanced Jumping/Falling
Animal Ken: Families of Animals (canines, felines, avians, etc.), Farm Animals, Feral Animals
Animal Training: Dog, Horse, Elephant, Seal, Dragon, Hellhound, Familiar
Archery: Arched Flight, Forests, Competition, Hunting, Moving Targets, Garou Bows
Blind Fighting: Punching, Indoors, Dueling, Multiple Foes
Boating: Sailboats, Fishing Boats, Ferry Boats, Tug Boats, Yachts, Canoes, Sporting/Entertainment Craft
Camouflage: Woods, Mountains, Urban, Open Country, Arctic
Climbing: Cliffs, Hiking, Ice, Buildings, Free-Climbing, Rappelling
Crafts: Woodworking, Leatherwork, Ceramics, Drawing/ Painting, Weaving, Carving, Sculpture, Metalworking, Car Repair, Carving with Claws
Dancing: Waltz, Jazz, Two-step, Foxtrot, Disco, Latin, Show, Ballet, Ethnic, Tribal, Ecstatic
Demolitions: Dynamite, Plastic Explosive, Car Bombs, Bomb Diffusion, Explosives Detection, Elementals
Disguise: Specific Person, Type of Person, Concealing Own Identity
Drinking: Drinking Games, Top Shelf Alcohol, Bottom Shelf Alcohol, Homemade Alcohol, Moonshine, Awakened Alcohol
Drive: Stick Shifts, Motorbikes, Four- Wheel Drive, Big Rigs, Sports Cars
Elusion: Deep Forest, Strange Terrain, Natural Traps, Hunting Parties
Escape Artistry: Magic Tricks, Ropes, Boxes, Locks, Underwater, Handcuffs, Showmanship, Silver Restraints, Arm Locks and Holds
Escapology: Magic Tricks, Ropes, Boxes, Locks, Underwater, Handcuffs, Showmanship, Silver Restraints, Arm Locks and Hold
Etiquette: High Society, Big Business, Wining and Dining, Moots
Fast-Draw: Klaive, Pistol, Sword, Arrow, Rifle/Shotgun Gambling
Fast-Talk: Sell, Confuse, Get Off the Hook, Convince
Firearms: Rifles, Pistols, Submachine Guns
First Aid: CPR, Broken Bones, Artificial Respiration, Diagnosis, Terminology
Foraging: Urban, Forest, Ruins, Swamp, Desert, Winter, Grasslands
Fortune Telling: Tarot Cards, Crystal Balls, Ouija Boards, Palm Reading. Reading the Bones, Runes
Gambling: Poker, Blackjack, Roulette, Dice Games, Electronic Slot Machines
Gunsmithing: Black Powder Weapons, Field Repair, Invention, Magnum and Supercharged Ammunition, Specialty Ammunition
Heavy Weapons: Desert, Jungle, Night Fighting, Friend from Foe, Loading
Hiding: Forest, Desert, Urban, Playing Dead
Hunting: Temperate Forest, Jungle, Bush/Scrub, Mountain, Coast, Arctic, Desert
Hypnotism: Interrogation, Past Life Regression, Hypnotherapy, Behavior Modification
Indoctrination: Sage, Guru, Mentor, Teacher
Kailindo: Throw, Punch, Kick, Evade, Shapeshift
Klaive Dueling: Disarm, Parry, Disable, Riposte, Feint
Leadership: Noblesse Oblige, Combat Readiness, Motivation
Lockpicking: Key-Operated Locks, Combination Locks, Mag-Card Locks, Alarm Systems
Mediation: Moots, Avoiding Challenges, Garou/Kinfolk Relations, Garou/Spirit Relations, Counseling
Meditation: Tantric, Transcendental, Yogic, New Age, Rage, Willpower
Melee: Swords, Spears, Saps, Eastern Weapons, Klaives
Misdirection: Theft, Concealment, Leading, Confusion
Performance: Ballet, Ballroom Dance, Classical Music, A Cappella Singing, Improvisation, Howls
Pilot: Helicopters, Biplanes, Corporate Jets, Emergency Landings, Dogfights, Stormy Weather, Military Jets
Psychoanalysis: Freudian, Jungian, Humanist, Ericksonian, Holistic, Wiccan, Childhood, Psychosis, Neurosis, Self, Sympathy, Terminology, Research
Repair: Wood, Electronics, Engines, Automobiles, Electricity
Ride: Bareback, Horse, Mule, Camel, Elephant, Galloping, Tricks, No Hands
Singing: Opera, Easy Listening, Ritual, Rock, Musicals
Speed Reading: Technical, Fiction, Newspaper, Research, Cramming
Stealth: Shadowing, Urban, Sylvan, Taking Point
Survival: Specific Environments (Arctic, Desert, etc.), Trapping
Swimming: Racing, Distance, Sea, Survival, Lifesaving
Torture: Exotic Methods, Life Magick Effects, Prolonging Life, Pain, Flagellation
Tracking: Wolf, Deer, Rock, Urban, Identification
Traps: Deer, Small Game, Urban, Rock, Humans
Wild Hunting: Aerial Hunting, Game Birds, Herd Animals, Large Game, Scavenging, Specific Environments (Forests, Mountains, Savannas and Steppes, etc.), Specific Targets (Bears, Elephants, Humans, Quail, etc.)
Knowledges
Alchemy: Transmutation, Cosmology, Lapis Philosophorum
Animal Lore: Woods, Jungles, Oceans, Freshwater Lakes/Rivers, Deserts, Islands, Specific Species (Feline, Aquatic, Canine, Birds, Insects, etc.)
Animal Speech: Archaisms, Profanity, Prophecy, Songs and Poetry
Area Knowledge: History, Geography, Wildlife, Caerns, Protectorates, Enemies, Politics, Transportation, Law
Astrology: Solar Horoscope, Ming Shu, Zu Wei
Beast Lore: Dragons, Birds, Lesser Beasts, Greater Beasts, Sea Creatures, Bestiaries (notoriously inaccurate, but very common), Divine Hierarchies (Oriental, Christian, African, Indian, New World, Hebrew and Muslim are all separate Lores)
Bureaucracy: Political Campaign Manager, FBI, NCIS, CIA, Interpol, United Nations, Garou Politics
Computer: Databases, Viruses, Computer Languages, Internet, Web Design
Computer Hacking: Viruses, Data Retrieval, Networking, Telecommunications
Cosmology: Celestines, Incarna, Totems, Broods, Near Umbra, Dark Umbra, High Umbra, Realms
Cryptography: Letter Shifts, Mathematical Encryption, Obscure Character Sets
Enigmas: Logic Problems, Ancient Mysteries, Things Werewolves Weren't Meant to Know
Faerie Lore: Enchanting Music, Faerie Food, Spirit Allies, Arcadia, Arcadia Gateway, Changelings
Feng Shui: Colors, landscape, chi energy, warding
Garou Astrology: Planetary Incarnae, Comets, Aetherial Realms, Interpretations, Casting Horoscopes, Planetary Aspects
Healing: Children, Women, Midwife, Garou, Setting Bones, Internal Injuries, Head Wounds
Herbalism: Culinary, Medicinal, Poisonous, Narcotic/Hallucinogenic, Spirit
History: Political, Intellectual, Social, Economic, Technological, Classical, Medieval, Renaissance, Modern, Europe, Americas, Asia, Africa, Australia
Investigation: Evidence, Ballistics, Forensics, Fingerprints
Law: Procedure, Garou Law, Specific Types (Criminal, Contacts, Liability, etc.), Courts
Linguistics: Slang, Business Terms, Idioms, Artificial Languages, Alphabets
Lore: Faerie, Forbidden Secrets, Garou, Ghosts, Kindred, Sabbat, Technocracy, Tradition, Wyrm, Camarilla
Lore (Specialized): Tradition Lore, Mummy Lore, Shapeshifter Lore, Faerie Lore
Medicine: Emergency Medicine, Forensic Pathology, Specific Fields (Pediatrics, Neurology, etc.)
Nunnehi Lore: Individual Nunnehi Races, Nunnehi Stories, Breaking Nunnehi curses
Occult: Tarot, Witchcraft, Curses, Ghosts, Psychometry
Parapsychology: ESP, Psychokinesis, Trances, Conjunctions
Poisons: Venoms, Chemical Poisons, Plant-based Poisons, Analysis, Antidotes, Instant Poisons, Slow-building Poisons, Undetectable Poisons, Wyrm Toxins
Politics: Fundraising, Political Philosophy, Grass Roots, Elections, Caern Hierarchy
Psychology: Behaviorism, Freudian, Jungian, Humanist, Developmental, Experimental, Animals
Rituals: Accord, Caern, Death, Mystic, Punishment, Renown, Seasonal, Minor
Science: Experiments, Theory, Specific Equipment, Practical Applications
Science Specialties: Astronomy, Biology, Genetics, Mathematics, Cybernetics, Metallurgy, Any Other Type of Specific Science
Stargazing: Planets, stars, satellites (moons), the sun, phenomena (eclipses, sun spots), omens, divination
Stone Lore: Planetary Influences, Jade Carving, Metals
Taxidermy: Tanning, Embalming, Preserving, Trophies, Techniques of Frankenstein, Victims
Theology: Women's Theology (often called Theaology), Comparative, Liberation, Agnosticism, Christian, Buddhist, Branch Davidian
Tribal Lore: Pueblo cultures, Cherokee legends, Seminole history, Vietnamese folk-tales, Gallah stories
Wyrm Lore: Triatic Wyrm, Urge Wyrms, Monsters, Banes, Black Spiral Mysteries, Malfeas
Wood Craft: Traps, weapons, tools, shelters
Attributes
Strength: Steely Grip(+2 to grapple strength tasks), Lower Body(+2 to lifting tasks), Strength Reserves(+2 to Resisted Grapple tasks), Fists of Steel(+2 Brawling hand to hand damage)
Dexterity: Lightning Reflexes(+2 Attack/Defend tasks), Preternatural Grace(+2 to Balance and speed checks), Nimble Fingers(+2 to performance/stealing or other finger skills)
Stamina: Unbreakable(+2 to soaks), Tireless(+2 to Fatigue tests), Resilient(+2 to KO/Survival Checks)
Charisma: Air of Confidence, Captivating, Commanding Voice, Infectious Humor
Manipulation: Forked Tongue, Unswerving Logic, Doubletalk, Seduction
Appearance: Genial, Exotic, Alluring, Noble Bearing
Perception: Eyes in the Back of Your Head, Farsighted, Uncanny Instincts, Detail-Oriented
Intelligence: Lateral Problem Solver, Creative Logic, Probability Calculation, Trivia
Wits: Snappy Retorts, Ambushes, Cool-Headed, Cunning
Talents
Alertness: Ambushes, Paranoia, Traps, Scents
Artistic Expression: Oils, Watercolors, Mixed Media, Charcoal, Sketching, Caricature, Lighting Artist, Impressionist, Photo-Realism, Abstract, Miniatures, Stone, Resin, Wood, Metals, Classical, Kinetic, Models, Decoration
Assbeating: Beating up bullies, Kicking the crap out of people who picked on you when you were younger, You'll make them pay, Whupping up on the pigs
Athletics: Specific sports, Team Play, Swimming, Rock Climbing, Tumbling, Distance Trials, Pentathlon
Awareness: Spirit Presence, Night-folk, Danger, Resonance, Elemental Forces, Magick, Human Nature
Barter: Food, Livestock, Horses, Metals, Labour and Services, Building Materials
Brawl: Boxing, Dirty Infighting, Weaponless Martial Arts (Judo, Karate, Tae Kwon Do, etc.)
Carousing: Sexual Innuendo, Bon Mots, Lewd Jokes, Drinking, Exaggeration, Anecdotes
Diplomacy: Mediation, Negotiation, International Relations, Industry, Personal Relationships, Tact
Dodge: Finding Cover, Sidestepping, Drop and Run
Empathy: Detect Lies, Hidden Motives, Emotional States, Personality Quirks, Affairs of the Heart
Expression: Rhetoric, Inspiring Speeches, Poetry, Drama, Political Doubletalk
Flying: Aerial Combat, Aerial Hunting, Aerobatics, Power Diving, Wind Lore
Fortune Telling: Tarot Cards, Prophecy, Romance, Death, Palmistry, I Ching, Goat Entrails
Instruction: Rites of Passage, Customs and Laws, University, Skills, knowledges
Interrogation: Good Cop/Bad Cop, Threats, Trickery, Moral Blackmail
Intimidation: Veiled Threats, Good Cop/ Bad Cop, Blackmail, Physical Threats, Revenge
Intrigue: Gossiping, Feigning Ignorance, Threats, Plotting, Rumormongering, Alliances, Betrayals
Intuition: Logic Problems, Thinking Outside the Box, Gut Instinct, Women’s Intuition, Recognizing lies, Recognizing clues
Mimicry: Accents, Celebrities, Birds, Animals, Mechanical Sounds, Vocal Impersonation
Primal-Urge: Shifting Forms, Hunting, Protection
Scan: Keeping Watch, Quick Scan, Listening, Smelling, Assassins
Scrounging: Illegal Goods, Vehicles, Services, Art, Technical Equipment, Magickal Tomes
Search: Objects, People, Deliberately Hidden Targets, Sounds, Furniture
Seduction: Witty Conversation, Opening Lines, Innuendo, Alluring Looks
Sense Deception: Interviews, Investigative, Courtroom, Technical (Polygraphs)
Streetwise: Picking Pockets, Fencing Goods, Drug Deals, Gangs
Style: High Fashion, Street Fashion, Retro, Ethnic
Subterfuge: White Lies, Innocent and Needy
Swimming: Lifesaving, Distance Swimming, Ocean Swimming, Speed Swimming, Rough Water
Ventriloquism: Distance, Clarity, Dummy, Inanimate Object (e.g., radio)
Wood Lore: Orienteering, Scavenging, hunting
Wrestling: Greco-Roman, Collar-and-Elbow, Carachd Uibhist, throws, pins
Skills
Acrobatics: Sport, Martial Arts, Dance, Enhanced Jumping/Falling
Animal Ken: Families of Animals (canines, felines, avians, etc.), Farm Animals, Feral Animals
Animal Training: Dog, Horse, Elephant, Seal, Dragon, Hellhound, Familiar
Archery: Arched Flight, Forests, Competition, Hunting, Moving Targets, Garou Bows
Blind Fighting: Punching, Indoors, Dueling, Multiple Foes
Boating: Sailboats, Fishing Boats, Ferry Boats, Tug Boats, Yachts, Canoes, Sporting/Entertainment Craft
Camouflage: Woods, Mountains, Urban, Open Country, Arctic
Climbing: Cliffs, Hiking, Ice, Buildings, Free-Climbing, Rappelling
Crafts: Woodworking, Leatherwork, Ceramics, Drawing/ Painting, Weaving, Carving, Sculpture, Metalworking, Car Repair, Carving with Claws
Dancing: Waltz, Jazz, Two-step, Foxtrot, Disco, Latin, Show, Ballet, Ethnic, Tribal, Ecstatic
Demolitions: Dynamite, Plastic Explosive, Car Bombs, Bomb Diffusion, Explosives Detection, Elementals
Disguise: Specific Person, Type of Person, Concealing Own Identity
Drinking: Drinking Games, Top Shelf Alcohol, Bottom Shelf Alcohol, Homemade Alcohol, Moonshine, Awakened Alcohol
Drive: Stick Shifts, Motorbikes, Four- Wheel Drive, Big Rigs, Sports Cars
Elusion: Deep Forest, Strange Terrain, Natural Traps, Hunting Parties
Escape Artistry: Magic Tricks, Ropes, Boxes, Locks, Underwater, Handcuffs, Showmanship, Silver Restraints, Arm Locks and Holds
Escapology: Magic Tricks, Ropes, Boxes, Locks, Underwater, Handcuffs, Showmanship, Silver Restraints, Arm Locks and Hold
Etiquette: High Society, Big Business, Wining and Dining, Moots
Fast-Draw: Klaive, Pistol, Sword, Arrow, Rifle/Shotgun Gambling
Fast-Talk: Sell, Confuse, Get Off the Hook, Convince
Firearms: Rifles, Pistols, Submachine Guns
First Aid: CPR, Broken Bones, Artificial Respiration, Diagnosis, Terminology
Foraging: Urban, Forest, Ruins, Swamp, Desert, Winter, Grasslands
Fortune Telling: Tarot Cards, Crystal Balls, Ouija Boards, Palm Reading. Reading the Bones, Runes
Gambling: Poker, Blackjack, Roulette, Dice Games, Electronic Slot Machines
Gunsmithing: Black Powder Weapons, Field Repair, Invention, Magnum and Supercharged Ammunition, Specialty Ammunition
Heavy Weapons: Desert, Jungle, Night Fighting, Friend from Foe, Loading
Hiding: Forest, Desert, Urban, Playing Dead
Hunting: Temperate Forest, Jungle, Bush/Scrub, Mountain, Coast, Arctic, Desert
Hypnotism: Interrogation, Past Life Regression, Hypnotherapy, Behavior Modification
Indoctrination: Sage, Guru, Mentor, Teacher
Kailindo: Throw, Punch, Kick, Evade, Shapeshift
Klaive Dueling: Disarm, Parry, Disable, Riposte, Feint
Leadership: Noblesse Oblige, Combat Readiness, Motivation
Lockpicking: Key-Operated Locks, Combination Locks, Mag-Card Locks, Alarm Systems
Mediation: Moots, Avoiding Challenges, Garou/Kinfolk Relations, Garou/Spirit Relations, Counseling
Meditation: Tantric, Transcendental, Yogic, New Age, Rage, Willpower
Melee: Swords, Spears, Saps, Eastern Weapons, Klaives
Misdirection: Theft, Concealment, Leading, Confusion
Performance: Ballet, Ballroom Dance, Classical Music, A Cappella Singing, Improvisation, Howls
Pilot: Helicopters, Biplanes, Corporate Jets, Emergency Landings, Dogfights, Stormy Weather, Military Jets
Psychoanalysis: Freudian, Jungian, Humanist, Ericksonian, Holistic, Wiccan, Childhood, Psychosis, Neurosis, Self, Sympathy, Terminology, Research
Repair: Wood, Electronics, Engines, Automobiles, Electricity
Ride: Bareback, Horse, Mule, Camel, Elephant, Galloping, Tricks, No Hands
Singing: Opera, Easy Listening, Ritual, Rock, Musicals
Speed Reading: Technical, Fiction, Newspaper, Research, Cramming
Stealth: Shadowing, Urban, Sylvan, Taking Point
Survival: Specific Environments (Arctic, Desert, etc.), Trapping
Swimming: Racing, Distance, Sea, Survival, Lifesaving
Torture: Exotic Methods, Life Magick Effects, Prolonging Life, Pain, Flagellation
Tracking: Wolf, Deer, Rock, Urban, Identification
Traps: Deer, Small Game, Urban, Rock, Humans
Wild Hunting: Aerial Hunting, Game Birds, Herd Animals, Large Game, Scavenging, Specific Environments (Forests, Mountains, Savannas and Steppes, etc.), Specific Targets (Bears, Elephants, Humans, Quail, etc.)
Knowledges
Alchemy: Transmutation, Cosmology, Lapis Philosophorum
Animal Lore: Woods, Jungles, Oceans, Freshwater Lakes/Rivers, Deserts, Islands, Specific Species (Feline, Aquatic, Canine, Birds, Insects, etc.)
Animal Speech: Archaisms, Profanity, Prophecy, Songs and Poetry
Area Knowledge: History, Geography, Wildlife, Caerns, Protectorates, Enemies, Politics, Transportation, Law
Astrology: Solar Horoscope, Ming Shu, Zu Wei
Beast Lore: Dragons, Birds, Lesser Beasts, Greater Beasts, Sea Creatures, Bestiaries (notoriously inaccurate, but very common), Divine Hierarchies (Oriental, Christian, African, Indian, New World, Hebrew and Muslim are all separate Lores)
Bureaucracy: Political Campaign Manager, FBI, NCIS, CIA, Interpol, United Nations, Garou Politics
Computer: Databases, Viruses, Computer Languages, Internet, Web Design
Computer Hacking: Viruses, Data Retrieval, Networking, Telecommunications
Cosmology: Celestines, Incarna, Totems, Broods, Near Umbra, Dark Umbra, High Umbra, Realms
Cryptography: Letter Shifts, Mathematical Encryption, Obscure Character Sets
Enigmas: Logic Problems, Ancient Mysteries, Things Werewolves Weren't Meant to Know
Faerie Lore: Enchanting Music, Faerie Food, Spirit Allies, Arcadia, Arcadia Gateway, Changelings
Feng Shui: Colors, landscape, chi energy, warding
Garou Astrology: Planetary Incarnae, Comets, Aetherial Realms, Interpretations, Casting Horoscopes, Planetary Aspects
Healing: Children, Women, Midwife, Garou, Setting Bones, Internal Injuries, Head Wounds
Herbalism: Culinary, Medicinal, Poisonous, Narcotic/Hallucinogenic, Spirit
History: Political, Intellectual, Social, Economic, Technological, Classical, Medieval, Renaissance, Modern, Europe, Americas, Asia, Africa, Australia
Investigation: Evidence, Ballistics, Forensics, Fingerprints
Law: Procedure, Garou Law, Specific Types (Criminal, Contacts, Liability, etc.), Courts
Linguistics: Slang, Business Terms, Idioms, Artificial Languages, Alphabets
Lore: Faerie, Forbidden Secrets, Garou, Ghosts, Kindred, Sabbat, Technocracy, Tradition, Wyrm, Camarilla
Lore (Specialized): Tradition Lore, Mummy Lore, Shapeshifter Lore, Faerie Lore
Medicine: Emergency Medicine, Forensic Pathology, Specific Fields (Pediatrics, Neurology, etc.)
Nunnehi Lore: Individual Nunnehi Races, Nunnehi Stories, Breaking Nunnehi curses
Occult: Tarot, Witchcraft, Curses, Ghosts, Psychometry
Parapsychology: ESP, Psychokinesis, Trances, Conjunctions
Poisons: Venoms, Chemical Poisons, Plant-based Poisons, Analysis, Antidotes, Instant Poisons, Slow-building Poisons, Undetectable Poisons, Wyrm Toxins
Politics: Fundraising, Political Philosophy, Grass Roots, Elections, Caern Hierarchy
Psychology: Behaviorism, Freudian, Jungian, Humanist, Developmental, Experimental, Animals
Rituals: Accord, Caern, Death, Mystic, Punishment, Renown, Seasonal, Minor
Science: Experiments, Theory, Specific Equipment, Practical Applications
Science Specialties: Astronomy, Biology, Genetics, Mathematics, Cybernetics, Metallurgy, Any Other Type of Specific Science
Stargazing: Planets, stars, satellites (moons), the sun, phenomena (eclipses, sun spots), omens, divination
Stone Lore: Planetary Influences, Jade Carving, Metals
Taxidermy: Tanning, Embalming, Preserving, Trophies, Techniques of Frankenstein, Victims
Theology: Women's Theology (often called Theaology), Comparative, Liberation, Agnosticism, Christian, Buddhist, Branch Davidian
Tribal Lore: Pueblo cultures, Cherokee legends, Seminole history, Vietnamese folk-tales, Gallah stories
Wyrm Lore: Triatic Wyrm, Urge Wyrms, Monsters, Banes, Black Spiral Mysteries, Malfeas
Wood Craft: Traps, weapons, tools, shelters