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Post by Misha on Sept 6, 2014 21:21:17 GMT -5
So this thread will be for additional specialties. Please feel free to add something, and we can figure out the mechanics for it for finally approval.
The first one on the list will be:
Steady Hand- This is a dexterity related specialty. System: This will add +2 dice to firearms and ranged weapons only. It also gives a -2 difficulty to any rolls requiring a "Steady hand" when using a Crafting Skill.
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Post by kf5aqx on Oct 12, 2014 11:42:29 GMT -5
Master Planner - Wits specialty.
Adds +2 points to any initiative roll made. When planning in any form, whether it's for a surprise birthday party or a full frontal assault, all difficulties are reduced by 2.
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